by Orbital Arm Team (52Kb in .ZIP format) |
An update of the MMLs (originally done by Craig Caroon) for various big scenarios that use MML scripts for custom Shapes and Textures. This allows these scenarios to work with the latest builds of Aleph One currently being released for Windows (SDL). Now supports M2 for Windows. Rubicon should work when properly extracted by Aladdin Expander. "Save Macintosh files in MacBinary format" must be enabled in Aladdin Expander for Windows' Cross-Platform tab under "Preferences" to expand the Rubicon scenario (then just drop the ".bin" file extension from the Map and Physics files before playing). |
by Raul Bonilla (38287Kb in .ZIP format) |
Description from The Archives -
The official SDL version of the M1A1
scenario for all SDL flavors of Aleph One - a port of the original Marathon to Aleph
One. This contains all
27 original solo levels, all 10 original net levels, and 2 bonus solo levels.
It fixes the Looker crash that plagued earlier versions of A1 SDL. In response
to some user problems with the existing version of M1A1 for SDL, Raul Bonilla
released this. Music is already included. The newly reworked alternative
mp3 tracks (47.4 mb) from Chibi-Usa are compatible with this scenario. The 3rd-party Maps for M1A1 SDL can be grabbed here. |
by Raul Bonilla and Randall J. Currie (20705Kb in .ZIP format) |
Description from The Archives -
A Windows-only SDL version of the M1A1 scenario - a port of the original Marathon to Aleph One. This contains all 27 original solo levels, all 10 original net levels, 3 bonus solo levels, and one bonus net level. It now has sixteen 8-bit and sixteen 16-bit Chapter screens (the seven original screens are only available in 8-bit mode), an additional Moonscape texture, and several extra monster types. If you want the Special Edition M1A1 music, you must download the M1A1-SE MP3 tracks (66.5MB in Zip format). Stuffit versions of the M1A1-SE MP3 tracks and the old M1A1 QuickTime Tracks are available at FileBall. WARNING - This version does NOT maintain compatibility with the Mac version like the official SDL release does. The 3rd-party Maps for M1A1 SDL can be grabbed here. |
by Bungie Software (7280Kb in .TAR format) |
Description from The Archives -
An Aleph One/SDL conversion of the Marathon 2 Demo (done by Craig Caroon). To learn more about Aleph One/SDL or Aleph One/SDL for Windows, visit their respective pages. |
by Bungie Software (16237Kb in .TAR format) |
Description from The Archives -
An Aleph One/SDL conversion of the Marathon Infinity Demo (done by Craig Caroon). To learn more about Aleph One/SDL or Aleph One/SDL for Windows, visit their respective pages. |
by Marathon Map Makers' Guild (6510Kb in .TAR format) |
Description from The Archives -
An Aleph One/SDL conversion (done by Craig Caroon) of Devil in a Blue Dress v2.2. To learn more about Aleph One/SDL or Aleph One/SDL for Windows, visit their respective pages. |
by Gareth Wood (7171Kb in .ZIP format) |
Description from The Archives -
A faithful reproduction of a fantastic Infinity scenario, now playable with Aleph One SDL. |
by Eric K. Salzman (5583Kb in .ZIP format) |
Description from The Archives -
An Aleph One/SDL conversion (done by Randall Currie) of Operation Wormwood v1.0.1. To learn more about Aleph One/SDL or Aleph One/SDL for Windows, visit their respective pages. |
by Eric K. Salzman (29840Kb in .ZIP format) |
Description from The Archives -
A faithful reproduction of a large Infinity scenario. It was ported to SDL format by Randall Currie using HFV Explorer. |
by Tony Smith Claude Errera Ben Potter (2896Kb in .ZIP format) |
Description from The Archives -
An Aleph One/SDL conversion (done by Randall Currie) of Origin of Species v1.1. To learn more about Aleph One/SDL or Aleph One/SDL for Windows, visit their respective pages. |
by Ben Potter (37483Kb in .TAR format) |
Description from The Archives -
An Aleph One/SDL conversion (done by Randall Currie) of Marathon: Fell. To learn more about Aleph One/SDL or Aleph One/SDL for Windows, visit their respective pages. |
from FrigidMan (Randall Shaw) (4389Kb in .ZIP format) |
Description from The Archives -
An Aleph One/SDL conversion (done by Randall Currie) of Siege of Nor'Korh v2. To learn more about Aleph One/SDL or Aleph One/SDL for Windows, visit their respective pages. |
by The Evil Group (33048Kb in .TAR format) |
Description from The Archives -
An Aleph One/SDL conversion (done by Craig Caroon) of Marathon: Evil. To learn more about Aleph One/SDL or Aleph One/SDL for Windows, visit their respective pages. |
by Ian McConville (30869Kb in .TAR format) |
Description from The Archives -
An Aleph One/SDL conversion (done by Craig Caroon) of Marathon: RED. To learn more about Aleph One/SDL or Aleph One/SDL for Windows, visit their respective pages. |
by Mike Trinder (4260Kb in .ZIP format) |
Description from The Archives -
An Aleph One/SDL conversion (done by Randall Currie) of Gemini Station 2.0. To learn more about Aleph One/SDL or Aleph One/SDL for Windows, visit their respective pages. |
by Quartz (4353Kb in .ZIP format) |
Description from The Archives -
An SDL port of Quartz's M.A.D.D. patch for Infinity. Some changes were made for this version - see the enclosed readme for details. SDL version ported by Tophet. |
Find the latest SDL Maps and Scenarios @ Bungie's Archives - |